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Showing posts from April, 2009

Alter-Ego event postponed

I got a call from Pascal earlier today telling me that the store would be closing at 5pm on Friday, May 1st. I'm trying to see if I can reschedule for the 8th, but am not sure at this point. Sorry for such short notice everyone!

Help Me! Please?

I've put together a very short list of cards that I need to finish sets or to build decks with. Maybe you can help me out, either in trade or selling me stuff. I have a full list (it is WAY longer than this) if you really want to go all out and try to unload some of your older rares, and even a few commons and uncommons. Have a look and let me know what you've got! Commons 2x MAV-071 Answer the Call 8x MAV-179 Macrobots 20x MVL-224 Shi'ar Soldier 1x MAA-007 Jean Grey Uncommons 4x MAV-179 Kang's Guards 1x MVL-182 Uatu the Watcher 3x MAA-014 Havok 1x MAA-021 Breeding Pens 2x MEQ-008 Doctor Doom 2x MEQ-011 War Machine Armor 2x MEQ-014 Web-Shooters 2x MEQ-017 Man and Machine Rares 2 MAV-069 Aida 1 MAV-079 Rocket Central 3 DCR-032 Advance Warning 1 DCR-037 JSA Headquarters 2 DCR-164 Dodge the Bullet 3 DCR-168 Secret Six Victorious 1 MHG-212 Haywire 2 DCL-259 Have a Blast! 1 MVL-048 Telepathic Suppression 1 MVL-144 Encircle 1 MVL-184 Fantasticar 2.0 4 MVL-198 Signal Flare (...

Errata Discussion

Here's my first-ever joint article! Thanks to Scott Mooney for providing counter-point to my ramblings. Following the release of Marvel Universe and Marvel Evolution there has been a lot of discussion among our player group (and online) about the powers of certain cards, both in terms of sheer power and in terms of wording. I'm sure most of you are familiar with the debate brought on by the 3-cost, Exiles-affiliated Blink. We'll not be discussing that particular card today, but rather some other combinations you may or may not have thought of. Scott has built a very deadly Starjammers/X-Factor/X-Men deck that takes advantage of discard effects and Energize to lead to an amazing turn 7 combo using Cyclops, Astonishing X-Man and Havok, Proud Son. This combo can stun an opponent's board if they are unable to pay the discard required by Havok's ability. It is especially dangerous in a multi-player format and brought up some thoughts on designer intent versus the ...

Draft report

*sigh* Well kids...the internet gremlins did it to me again. I had written a nicely detailed report detailing our first draft tournament, only to have it stolen in the ether upon posting. The thought of retyping it doesn't really make me all warm and tingly inside, so I'll simply congratulate Harry on winning the tournament and walking away with a copy of Mobilize to cement his status as supreme overlord. At least...until next time. >:D

Alter Ego Format

Back when Marvel Team-Up was released, UDE also provided what they called "Alter Ego" cards. These cards had a starting endurance total that sometimes varied from the standard 50, and granted some kind of bonus to you, or a restriction on your opponent. While there was talk of a similar set to be provided for World's Finest , they never appeared. Shortly after UDE announced that they would no longer be supporting the VS System, the text for the proposed DC Alter Ego cards was released by the R&D team via the forums, and later created as actual card images by members of the online community. These alter ego cards offer another awesome twist to playing VS. I have posted them under the Game Resources section for reference. They will be available in printed format from me to use in Alter Ego format events. Note: Alter Ego cards may only be used in a match or tournament if both players agree to use one (they may both pick the same Alter Ego). Players must use the ...

Alter Ego (DC)

Alter Ego (Marvel)

Game Resources 'n various thoughts

Hey everyone, The last little while I've been posting up the FAQ documents here for people to have easy reference to. They're mainly for myself though, both as reference, refresher info, and for a sort of archive source as well. Upper Deck's documentation site is hard to navigate and I wouldn't put any money down on the VS System files having a long life over there. I'm trying to find the most up-to-date copy of the Comprehensive Rules Document (CRD) to post up as well, but that may not come for a while yet. While reading through these documents I couldn't help but think how varied, deep and exciting this game really is. There are just so many strategies and combinations to explore that it seems almost infinite. I still love playing this game, and hope that other around me will want to continue playing for a long long time to come. The gameplay coupled with the staggering array of characters and effect available really set it apart from any other game I...

Marvel Origins FAQ

Marvel Origins Frequently Asked Questions A Child Named Valeria Plot Twist, Threshold 3 If you control Mr. Fantastic and Invisible Woman, characters with a cost of 3 or less you control cannot be stunned this turn. If you control Dr. Doom, stun target exhausted character with a cost of 2 or less. This plot twist checks to see if you control Mr. Fantastic and Invisible Woman, and/or Dr. Doom when it resolves. If you control Mr. Fantastic and Invisible Woman when this plot twist resolves, characters with a cost of 3 or less you control cannot be stunned for the duration of the turn, even if later on in the turn you no longer control Mr. Fantastic or Invisible Woman. If you control Mr. Fantastic, Invisible Woman, Dr. Doom, and the only exhausted character with a cost of 2 or less, you must target your own character with the “Dr. Doom” part of A Child Named Valeria. When A Child Named Valeria resolves, its effect will try to stun your target character, however that character can’t be stun...

DC Origins FAQ

DC Origins Frequently Asked Questions Rule specific FAQ Locations, such as Lazarus Pit, in this set are not unique. They still follow the four cards per deck rule for deck construction. Cards, such as Trigon, The Terrible, instruct you to move objects to your front, support or resource rows. As part of moving that object to one of your rows you gain control of that object. Cards, such as Assassin Initiate, have you pay resource points as a cost for their payment power. You may only use a power that has “Pay 1 resource point” during your recruit step, because this is the only step that you have resource points. This set introduces variable costs (denoted by X). The following rule was modified to explain variable costs. 505.1b If the effect is modal (has the words "choose one" or "target player chooses one"), the player instructed to choose will make a modal choice for the effect. If the effect has additional costs, the player announces his or her intention to pay a...

Web of Spider-Man FAQ

Web of Spiderman Frequently Asked Questions General Evasion is a new keyword in Web of Spiderman. Here is the official comprehensive rules entry on evasion. 707.6 Evasion is a keyword that represents a payment power on a character and has the text "Stun this character >>> At the start of the recovery phase this turn, recover this character." Stunning a character in this way will result in its controller simultaneously losing endurance equal to its recruit cost. (See rule 702.1a.) Cards such as Dr. Octopus, Otto Octavius reference unprotected characters. The following rule explains protected characters. A character that does not have the protected characteristic is said to be unprotected. 701.7 "Protected" is a characteristic that a support row character may have. A character is protected if there is a non-stunned character in the front row that shares the same column with it. Cards such as Rocket Racer reference moving objects. The following rule explains ...