I've had a few chances to play against some more decks built of cards from the new Marvel Evolutions (which seems to be selling at a very brisk pace locally). In addition to the Weapon X deck I wrote about the other day, I've faced off against an Exiles and an X-Factor deck, both of which were quite interesting to see. I'll concentrate on the Exiles build, which I've taken to calling Shi(f)t 'n Abuse . Since one of my main concerns is the power of MEV in relation to that of older sets, I've been playing predominantly Modern-Age decks against MEV-only builds. I want to see if non-Evolutions decks can compete, or even survive a match-up with the new-and-shiny mutant maniacs. The currently favored Exiles build starts off by recruiting no characters for two or possibly even three turns, rather concentrating on building up shift counters on characters in their removed-from-game zone. The ideal play on turn one involves shifting 3-drop Blink into play with a coun...
Self-edited ramblings about whatever I feel like talking about. Usually related to some sort of game-like activity.