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DC Final Crisis FAQ

DC Final Crisis: Frequently Asked Questions by Captain Spud (from  http://www.captainspud.com/dfc/faq.php) GENERAL MECHANICS 1. Charge Some cards in this set have the keyword  Charge . A card with Charge has the text, "At the start of the combat phase, put a charge counter on this card." The word Charge will be followed by a number or variable in brackets. A card with "Charge X: (charge text)" always has "(charge text)", and the text's effect with scale with the current value of X.   For example, Two-Face, Protector of Gotham City has the text, " Charge X:  At the start of your attack step, you may flip X coins. Each time you win a flip, choose an opposing character. Characters chosen this way can't attack this turn." This text is always active, and the value of X will increase as Two-Face accumulates charge counters. A card with "Charge [number]: (charge text)" has "(charge text)" while it has [number] ...

Local Player Update for VS: DFC Released

I was able to pick up our latest set last week: DFC ! They look really good, and some of the cards have some great abilities on them. Unfortunately after prepping the images, then taking the day off from work to pick them up, and finally spending hours sorting them all out for the people who supported the set...I don't really want to look at them any more. At least not for a few more days anyway. The designers of the set have also added some cool text for Bizarro World . You can view all of the historical Bizarro World text here . I'll be posting up the FAQ for the set shortly as well. A few people have already picked their sets up, but there are still three folks left to do so. I imagine that will occur on Thursday's regular gaming night. As this is the third set we've done, I thought it might be worth letting people know that there are extras available from each of them. Here's a list with descriptions and costs, should you want to augment your collections: ...