DC Final Crisis: Frequently Asked Questions by Captain Spud (from http://www.captainspud.com/dfc/faq.php) GENERAL MECHANICS 1. Charge Some cards in this set have the keyword Charge . A card with Charge has the text, "At the start of the combat phase, put a charge counter on this card." The word Charge will be followed by a number or variable in brackets. A card with "Charge X: (charge text)" always has "(charge text)", and the text's effect with scale with the current value of X. For example, Two-Face, Protector of Gotham City has the text, " Charge X: At the start of your attack step, you may flip X coins. Each time you win a flip, choose an opposing character. Characters chosen this way can't attack this turn." This text is always active, and the value of X will increase as Two-Face accumulates charge counters. A card with "Charge [number]: (charge text)" has "(charge text)" while it has [number] ...
Self-edited ramblings about whatever I feel like talking about. Usually related to some sort of game-like activity.