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Showing posts from March, 2015

BMG As a Multi-Player Game?

One of Bythtron’s friends joined us for a game Sunday past. I forgot to bring my new rule book with me, and Bythtron hasn’t yet received his, so we played with the free downloadable rules again. We opted to skip out on scenarios, objectives, extra equipment and strategies in order to help keep things simple. Our game was played at 200 rep. Batman crew - Arkham City Batman - Arkham City Robin Joker crew - Arkham City Joker - Arkham City Harley Quinn - clown w/ knife - clown w/ bat Bane crew - Arkham Origins Bane - Smash - McGregor - Dallas - Blackgate w/ Pipe The first turn was essentially everyone moving toward the centre of the table. I don’t think at this point any of us had a firm strategy in mind. With three players there were a lot more sewers and lampposts on the table, making it challenging for my stealthy heroes to move unseen. Joker had moved up into the light of a lamppost, making himself a prime target for Batman’s batarangs. The first attempt failed, bu...

BMG Objective Markers Painted

As mentioned previously the first Batman Miniature Game items I decided to paint are not character figures. I wanted to start with these so that I could examine the casting quality without being concerned about messing up one of the expensive character models. It was also my thought that once I started painting characters I wouldn't want to go back and paint more mundane stuff like objective markers. The objective markers all come as a single pack complete with bases. The sculpting and casting quality are not as good as I was expecting, having heard most folks rave about the actual characters from Knight Models . Let's get into each marker in a bit more detail! The loot marker is probably the best cast of the bunch. The detail of the bag is complete with some stacks of cash, jewelry and gold coins spilling out. There was a mould line around the edges but wasn't obscuring any of the content or fine detail and was easy to file off. There was a small pit lacking metal i...

Thoughts on Crew Building in Batman Miniature Game

Like many of you out there, I recently received my printed copy of the new Batman Miniature Game  rule book. I've also bought some figures and have been toying around with crew lists at a few different point levels. This brought me to wondering what the desirable number of points are for playing the game. After asking on the forums the general consensus among experienced players seems to be something like this: 150 rep: For introductory games. 200 rep: Good for faster, focused games. 300 rep: Rule book recommended game size. 350 rep: Tournament game size, although some feel it gives too much cash/free agent leeway. 450 rep: Suggested in the new rules as a big game. I’d be cautious of playing a game this size because it feels like it would take an entire afternoon or longer to play. I’ve only played three games so far, all using the free rules. The first game was played at 200 rep with no scenarios or extra rules. It felt a little bit too big. Even with only four or five ch...

"Holy Fancy Toys Batman!" - BMG Products Arrive

Last week I received two packages of stuff for the Batman Miniature Game . The first package ordered was actually the second to arrive. I already talked about these items a few weeks ago. For those not in the know, the VAT (value added tax) is a whopping 21% on orders direct from Knight Models . That makes the purchase price for these figures very high after factoring in the exchange from CAD to Euros. If you order enough stuff you don't have to pay shipping, but it's still a kick in the wallet for those folks on a limited budget. (I promise this will be the last time I grouse about the price. The products are good, so now it's up to you to decide whether they're worth the cost or not.) When my package arrived I was rather deflated to find that the exclusive Red Hood Joker figure was not included with my pre-order. I sent an email to KM's customer service email and received a reply within twelve hours, apologizing for the mistake and promising to send out the m...

Superheroes in Red (Mostly)

While I wait for the arrival of all my stuff from the  Kickstarter campaign for Pulp City Supreme Edition I decided to give the v1 rules another look. For that I'd need to paint some more figures. Way back when I painted my starter sets, I found that the person I got my figures from had shorted me on several models I'd paid for. One of which was the level 3 hero, Solar. Not being able to play a full battle with both of my starter sets was remedied when I painted Deadeye and his vigilantes. All the rest of the Pulp City figures I received had come in their boxes except Fright Train and Night Fright. If I were going to grow the villain's ranks I realized that I'd need to round out my heroes to match, so I picked the Crimson Oni / Foxxy Blade pack and laid them all out on my painting table. It was fully my intention to paint the villains before doing the heroes. However, once I got a closer look and realized both 'Frights' would need some assembly, the heroes...