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Showing posts from February, 2009

Next week's ban list

Well the deadline has passed and here's the ban-list that was submitted: - Deadpool, Party Pooper - Flying Kick - Goblin Glider - Mobilize - Warp Shards - Weapon Plus Sattelite - X-Men Assemble If a card has been printed in more than one set consider ALL versions of it to be banned for the night. It looks like most of us aren't alone in thinking that the newer sets have some of the more frustrating cards to play against. :) Go to work gentlemen!

Yes Timmy, Wolverine is a nasty man

So tonight we had our second tournament in two weeks, and it was an interesting one. We had six players bring decks built around a single rule "characters in all zones lose and cannot gain team affiliations". We had Kang, Weapon X (Hunter is nice when reinforcement is unlikely), Future Foes and X-Force, MUN nasty characters and a Wolverine clone deck. Due to the lack of team attacking and reinforcement going on games went pretty quickly and we were able to play four rounds again. I'd have liked to squeeze in one more just so everyone could play each other player, but there just wasn't quite enough time. In my first round I was paired up against Scott, who thoroughly trounced me with his hunter effects. I think it was 12 to -16 after turn 6...so I wasn't off to a terribly solid start. Game two I was paired up against Harry, who had posted a loss against Will's Kang-craziness. My deck fired quite well this time around, if you don't count either of us b...

Double-up Friday events

We'll be playing for a second consecutive Friday coming up on February 20th. The change should allow us to avoid several future scheduling conflicts coming up in the next few months. Really what it means to the players is that we get an extra night of card flipping! The format is something new. Build your deck as usual, but characters in all zones (hand, deck, KO pile, resource row, removed from game zone etc) lose and can not gain team affiliations. The important thing to note here is that they are NOT considered to be unaffiliated either. Any reference to a team affiliation on any card will be considered blank text.

Event Report - Army Up!

With the long weekend and sudden cold snap our numbers were pretty low, but we still had an interesting mix of army decks in play tonight. We had some Damn Nazis, Random Punks, Manhunters, Multiple Men, Doom/Sentinels and Purifiers. After four rounds of play no player had an undefeated record. In the end Roy's Multiple Men took first place, followed by Will's Random Punks and Sebastien's Damn Nazis. Collin's Manhunters were fourth, I took fifth place and Harry rounded out the six. I think everyone had a good time and I had some of the MEQ cards to give out as prizes, which were well received. The themed deck-building events have been really well received and I intend to continue doing them to keep things as interesting as possible for all. This was actually the second event I have played my Purifier deck in. It's not ultra competitive, but when it fires it is a lot of fun to play. I don't have a lot of experience with army decks which makes this one all th...

Oh sweet MEQ, how you tempt me...

With the demise of the support system for Vs. System by UDE, we see the final release get a rather short shrift. The Marvel Equipment (MEQ) prize support set looks amazing. Unfortunately, it also looks as though it will be amazingly difficult to get ones hands on them too. The first batch of prize cards did go out to most tournament locations, with the second and third boxes getting little to no distribution, falling so closely within the discontinuation announcement. A few places online do seem to have them available but they're not cheap, and aren't likely to get any cheaper. For anyone who likes playing equipment in their decks however, they may be worth the investment. Collectors like me will also be seeking them out. It's too bad that they won't be more readily available, because I think most of them are great looking cards. For those of you who might never get to hold them in your hands or decks, here's a look at what we missed out on.

Marvel Evolutions FAQ

Marvel Evolution Frequently Asked Questions Compiled by Paul Ross, with contributions from Dave DeLaney, David Harris, and Edwin Teh Last updated November 26, 2008 GENERAL 1. This set is legal for sanctioned Constructed tournaments from November 26, 2008. 2. Energize Energize is a keyword power that characters can have. It means: Whenever this character defends, ready it. • If a character with energize is proposed as a defender, you can use an activated power it has before its energize trigger resolves, then again after it resolves before the combat concludes. 3. Hunter Hunter is a keyword power that characters can have. It means: When this card enters play, choose an opposing character. That character becomes hunted by you. • Becoming hunted doesn't do anything by itself, but other cards refer to it. • There can be any number of hunted characters in play, but only one character can be hunted by each player at a time. As a character becomes hunted by you, all other characters stop...

Bizarro World Text

For VS System play at Trilogy Gaming Club you can use ANY of the text that has been given to Bizarro World when building a deck. You must tell your opponent which one you are using and all copies of Bizarro World must use the same text for the duration of the game or tournament being played. DC Final Crisis [Activate] >>> Target Revenge Squad character gets +4/+4 while attacking and gains "Flaw: Pay 6 endurance >>> Exhaust this character." this turn. Use only during the build phase. Marvel Evolution Bizarro World is considered to be in all sets. Flip only if you control a Revenge Squad character. Revenge Squad character cards in your hand have shift. Marvel Universe Bizarro World is considered to be in all sets. Flip only if you control a Revenge Squad character. [Activate] >>> Reveal the top card of your deck and put it into your hand. If it has the word "Bizarro" in its name or game text, continue this process until you pu...

Closeout sales are my friend

Yesterday Scott and I made a quick trip up to Red Deer, having heard that Bob & Dave's was going out of business. We were able to get a really nice batch of sealed packs, collectors boxes and a few mats for a very decent price. We split the batch up almost straight down the middle; Scott taking the Marvel stuff and I taking the DC cards. I think I ended up with something like: - 18 packs of DOR - 23 packs of DSM - 3 packs of DJL plus a collector's box - 1 Hellboy set - DCR collector's box - 39 packs of DLS - 12 packs of DWF - 11 packs of DCL Having next to no self control, I cracked almost everything last night and sorted through it. I was hoping for at least one more copy of Mobilize to give me a playset from Legion, but out of nearly two boxes, I was unsuccessful :( However, we got a great deal and I ended up with a lot of great new cards for my collection. Thanks for inviting me out for the trip Scott! :) I'll be putting together a box of all my extras as so...

Proposal: MEV-134 Blink 3-cost errata

If you've read some of my post-MEV articles, or listened to my appearance on The Ring Has Chosen...you'll know that I think Exiles is incredibly broken. The biggest key culprit to the problem is Blink, Earth-295 - Clarice Ferguson. She reads: When Blink enters play, put a shift counter on each shifted card you own. Think about that for a second. Enters play. With some of the other great shift effects that are available to Exiles I think Blink's text is far far too powerful. The possibilities for abusive counter generation is far beyond what is healthy or fun for anyone playing against the Exiles deck and I think it needs to be changed. My proposal for an errata is a simple one. I think it should read: When Blink you recruit Blink , put a shift counter on each shifted card you own. Now I don't think that this will completely stop Exiles from being one of the most powerful decks in the game, but I do think that it slows it down enough that it might be beatable. I...

Vs. System is not dead

At least, not to me it isn't. Over the past year and a half since I've been running our local hobby league, I've met some great people and made some even better friends. Having spoken with a few of them, I know that the game won't die for us. Granted, some players will move on to other games, or just stop playing as their interest shifts to other things. That's natural and happens in all facets of life. As for me, I plan to continue collecting cards, finish my sets, and build decks for as long as I can find people to play against. We'll run events for as long as players want to join in them, and I'll do my best to continue providing prizes for as long as possible. Vs System is a great game, and I'm going to keep playing. So should you.