September 20, 2011

Super Heroic Gaming - Sentinels of the Multiverse

Last week I was lamenting my lack of game-playing time and dropped a list of games out that I was eagerly awaiting in the mail. Several of them arrived yesterday, so I have a pile of games on the table still in their shiny new shrink wrap. On Friday my copy of Sentinels of the Universe arrived as well, so I made sure to pick up some various coloured ten-sided dice and some clear sleeves before Monday's regular gaming night.

Not wanting to force my hopes on anyone I simply set the pile of new games, including the two games that were on the schedule, on the table. After a little "how've things been?" catching up, and the first part of a beer of course, William decided the Sentinels looked pretty interesting and that we should give it a try.

So try we did.

In fact, the unheard of happened. We actually played the same game more than once in the same evening. The game was so much fun that we played three games of it! However, the villains proved more than we bargained for in all but the first game.


Game 1: The Wraith and Fanatic vs. Baron Blade

Having heard that two single players with single heroes each was a difficult climb, we decided to use a modification that had been suggested: each hero player got to take two turns per round. While this was fun, the match up didn't seem much of a challenge and Baron Blade took a pretty severe beating in Megalopolis.

Game 2: Tachyon and Legacy vs. Citizen Dawn

"Let's play by the actual rules!" I suggested. Dumb, dumb, dumb. The Citizens protected Citizen Dawn with a vengeance, dealing out over 12 total damage to our valiant heroes before they even got to play a single card or power! It was an uphill fight, against the ever-growing Citizen army while being harried by velociraptors and T-rexes on all sides. In the end the heroes fell, having not even scratched Citizen Dawn. She gloated over their broken corpses in triumph. Ouch.

Game 3: Absolute Zero and Ra vs. Omnitron

"We need to play one of the easier villains again," I suggested. William simply rolled his eyes and shuffled the cards for the Wagner Mars Base. Omnitron started out with shields and some minions that forced us to alternate fire and cold damage, then started taking over the station itself! The heroes found themselves up against a self destruction sequence and leaking environments. With no oxygen to fuel his flames, Ra's powers started to fizzle out. Unable to stop the countdown, the base exploded and every one died.

Except for me!

Well, my character died. I didn't. If I had, you wouldn't be reading this now. At least we saved the Earth from being destroyed by Baron Blade's terralunar whatchamacallit.

Sentinels of the Multiverse is a simple game that is a LOT of fun. But it's stoooopid hard with only two players. We're both looking forward to trying it again, hopefully with some more allies to back us up!

The Thursday evening session this week should be awesome. Not only are we playing a great format for our VS System event (Special Guest-Star if you didn't read the schedule), but if time permits we'll also be able to fire up a game of Sentinels of the Universe! Oh yeah...

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