Skip to main content

Star Trek Attack Wing - Wave 4 Introduces Three New Factions

The recently-released set of expansions brings us the USS Voyager, as well as the first ships for the Borg, Kazon and Species 8472. With my preference for playing pure fleets, I thought I'd take a quick look at what this means for players like me. I'll focus on the 90-point build suggested for "The Collective" organized play events.

The Borg

Let's start with the Borg, as I feel they'll likely be the new favourite of a lot of players. The named sphere clocks in at 40 points. If you add all of the goodies that come in the box with it you end up with the following 80 point list:

Borg Sphere 4270 w/
- Tactical Drone
- Borg Ablative Hull Armor
- Borg Tractor Beam
- Seven of Nine
- Feedback Pulse
- Cutting Beam

If you add a flagship or another 10-point resource you have a very maneuverable monster to add your 30-point booster contents to. If your venue is still allowing Admiral's Orders (which I hope it isn't) you have even more options.

You could add a second sphere and strip down the tech you have on each, but I don't see the need to purchase a second sphere when we will have another Borg release coming out in the next wave. Putting a cube and a sphere together into a 90-point lists will probably be a challenge.

The Kazon

Not having watched a lot of Voyager I don't know the Kazon well. However, you could make a faction pure 90-point list, which I think would look something like this:

- Nistrim Raider w/ Culluh, Kazon Raiding Party, Seska, Masking Circuitry and Photonic Charges
- Kazon Raider w/ Rettik, Kazon Raiding Party, Tierna and Photonic Charges
- Kazon Raider w/ Kazon Raiding Party

I don't see this list being very good, simply because at best your ships are rolling 3 attack dice in range 1-2. You'd also have to buy three copies of this expansion to even try it. At 100 points you could swap things around to get another copy of photonic charges on the third ship, or add a flagship resource which might help. I'd be temped to borrow a few ships/dials to try this out, but it's unlikely it would pack much punch in organized play.

On the other hand, the ships are decently maneuverable so if you could use that to your advantage you might be able to make good use of your Kazon raiding parties. Rolling low numbers of attack dice will make this very challenging.


Species 8472

Another challenge here. If we were working at 100-points you could squeeze two bio-ships into the build. At 90-points a fully loaded ship clocks in at 82 points:

Bioship Alpha w/ Pilot & The Weak Will Perish, Bio-Electric Interference, Extraordinary Immune Response, Quantum Singularity, Energy Blast and Energy Focusing Ship.

Of course with only one ship in your build, and at 82-points you can't afford a flagship resource. You'd have to drop something, or use a cheaper resource like the tokens or attack die (which might not be a bad option). Not knowing what you'll get in your booster, taking the Energy Focusing Ship upgrade might end up being a waste. I'd likely go for a very light two ship 90-point build instead.

- Bioship Alpha w/ Pilot and Extraordinary Immune Response
- Species 8472 Bioship w/ Extraordinary Immune Response

With six attack on both ships and a little insurance from the upgrades you should have enough longevity to inflict some damage. I'm not sure if it would stand up to a Borg sphere, but right now I'm uncertain there's much that can. I'm tempted to purchase another Bioship, simply because I think they look really cool. When playing casual games I usually play 100-point fleets, and with 120-point being the new level for "The Collective" you can really squeeze some more firepower in.

I won't be buying duplicates of any ships until I've had a chance to try them out. If for some reason I decide to (or am able to) test any of the lists above I'll be sure to post back with my results!

Comments

Popular posts from this blog

The Coming of Galactus FAQ

The Coming of Galactus Frequently Asked Questions Compiled by Paul Ross, with contributions from Dave DeLaney, David Harris, and Edwin Teh Last updated November 16, 2007 1. Applicable cards in this set are legal for sanctioned Constructed tournaments upon release. All cards are legal for sanctioned Constructed tournaments except Planets and the Galactus avatar. 2. Epic plot twists Plot twists with version Epic can’t be negated. 3. Opposing and friendly Opposing cards or effects are those controlled by one of your opponents. Friendly cards or effects are those controlled by you or a friendly (non-opposing) player. 4. Worldeater locations The Worldeater locations were printed with their names and versions reversed. All should have version Worldeater. As a result: • Flipping an exact copy of a Worldeater you already control will invoke the uniqueness rule. • Flipping a Worldeater when you control a Worldeater with a different name will not. 5. Giant-Size VS FAQs A summary of the Giant-Si...

A Spot of Fiction: Part 3

Outside, the two searching figures slowly return to the main building. As they approach the light from their flashlights reflects off of the building and their shapes resolve. They're wearing simple, nondescript military style uniforms and armed with automatic weapons. One of them snarls at the other, "There's nothing out here except coyotes, dirt and wind. Besides, if I were in charge I'd have come out here and checked it out myself!" "Yeah right! If you were in charge we'd all be dead already Carlson. That door was rusted shut, I'd bet money on it. Ain't no coyote cracking it open like that," says the second guard. They pause outside the door and turn off the flashlights and he digs a pack of cigarettes from his shirt pocket. Lighting up a cigarette he offers the pack to his companion. "So if it ain't a coyote what the hell was it? Nothing around here for miles!" "I don't know Staves, but I'm not taking that...

Painting Dreadball - The Etherian Horde

You know what's really sad? I've got all four season 1 Dreadball  teams in varying states of painted-ness, but none of them are actually  finished . My corporation team was pretty much finished until I messed them up, but I'll be posting more about them soon enough. Anyway, after over two weeks of being displaced from my home I was finally given the go ahead to return Sunday. With hot water and electricity restored I had to begin cleaning unspeakable organisms from my fridge and freezer, start vacuuming, do dishes that had long languished in the sink, and of course...laundry. All the stuff people love to do right?! With most of that complete or in progress I sat down to some (in my opinion) much-deserved personal time. I flipped the TV on and broke out some figures that I thought would be relatively quick and easy to work my way through: Season 2's robot team! These things look a lot like the robotic Horde trooper minions that work for Hordak (from Masters o...