Skip to main content

Star Trek Adventures - Voyages of the USS Black Sail

WARNING: If you intend to play adventures from "These Are the Voyages Vol. 1" stop reading now!

Back in the summer of 2017 preorders were announced for a new roleplaying game series called Star Trek Adventures, to be published by Modiphius. At the time I'd been playing with a regular group in a Dresden Files campaign and had just begun running my first Mutants and Masterminds 3E campaign as well. So when the Star Trek game was announced I was all over it and placed my order.

The materials showed up in early September but I didn't have a chance to actually play until a few weeks ago, shortly after the release of the free quickstart rules.  After some posting around on Meetup, I found a group willing to give things a go.


I ran the quickstart scenario for a group of 5 players and we had a great time. The rules definitely need a few reads through by whoever will be running the game as the task resolution, combat and the various actions available to the characters cover a lot of ground. Having done that, I was able to give everyone a quick run-down of their character sheets, do a couple examples of Task resolution, melee and ranged combat and get playing in about an hour. We were able to play the scenario in about 2 hours once we got started, but it certainly could have run longer if the players had done a little more exploring. They enjoyed the game enough that we put together a ship and crew of our own the following week.

NCC-4215, The USS Black Sail (Excelsior Class)

The USS Black Sail has been launched on her 5-year mission from Starbase 4 to an uncharted system in response to a pre-Federation distress call. On the surface the away team discovers wreckage of Romulan origin and rescue a lone human survivor. Although under the influence of a psychotropic growth on the planet's surface, it's discovered that he's the Armory Officer from the Starship Atlantis. The Atlantis was an NX-class vessel that served in the Earth-Romulan War and was presumed destroyed in the conflict...over 100 years ago!

Comments

Popular posts from this blog

The Coming of Galactus FAQ

The Coming of Galactus Frequently Asked Questions Compiled by Paul Ross, with contributions from Dave DeLaney, David Harris, and Edwin Teh Last updated November 16, 2007 1. Applicable cards in this set are legal for sanctioned Constructed tournaments upon release. All cards are legal for sanctioned Constructed tournaments except Planets and the Galactus avatar. 2. Epic plot twists Plot twists with version Epic can’t be negated. 3. Opposing and friendly Opposing cards or effects are those controlled by one of your opponents. Friendly cards or effects are those controlled by you or a friendly (non-opposing) player. 4. Worldeater locations The Worldeater locations were printed with their names and versions reversed. All should have version Worldeater. As a result: • Flipping an exact copy of a Worldeater you already control will invoke the uniqueness rule. • Flipping a Worldeater when you control a Worldeater with a different name will not. 5. Giant-Size VS FAQs A summary of the Giant-Si...

A Spot of Fiction: Part 3

Outside, the two searching figures slowly return to the main building. As they approach the light from their flashlights reflects off of the building and their shapes resolve. They're wearing simple, nondescript military style uniforms and armed with automatic weapons. One of them snarls at the other, "There's nothing out here except coyotes, dirt and wind. Besides, if I were in charge I'd have come out here and checked it out myself!" "Yeah right! If you were in charge we'd all be dead already Carlson. That door was rusted shut, I'd bet money on it. Ain't no coyote cracking it open like that," says the second guard. They pause outside the door and turn off the flashlights and he digs a pack of cigarettes from his shirt pocket. Lighting up a cigarette he offers the pack to his companion. "So if it ain't a coyote what the hell was it? Nothing around here for miles!" "I don't know Staves, but I'm not taking that...

Painting Dreadball - The Etherian Horde

You know what's really sad? I've got all four season 1 Dreadball  teams in varying states of painted-ness, but none of them are actually  finished . My corporation team was pretty much finished until I messed them up, but I'll be posting more about them soon enough. Anyway, after over two weeks of being displaced from my home I was finally given the go ahead to return Sunday. With hot water and electricity restored I had to begin cleaning unspeakable organisms from my fridge and freezer, start vacuuming, do dishes that had long languished in the sink, and of course...laundry. All the stuff people love to do right?! With most of that complete or in progress I sat down to some (in my opinion) much-deserved personal time. I flipped the TV on and broke out some figures that I thought would be relatively quick and easy to work my way through: Season 2's robot team! These things look a lot like the robotic Horde trooper minions that work for Hordak (from Masters o...