Skip to main content

Re-learning Pulp City Supreme Edition

Yesterday I set up another 2'x2' board to continue re-learning Pulp City. This time is was a 9-level villain vs. villain showdown. I had found my Warhammer cemetery scenery during my hobby cleanup this month and thought it would look good on one of the urban mats Mantic produced years back for Mars Attacks.

After my first refresher game I have been collecting the various dice and tokens needed to play the game. While I do know another person in town who has some Pulp City figures, it's been ages since we played due to our schedules seldom aligning. Other than attack and suppress tokens, I think I'm pretty close to having what I need.

I played both sides in the game as though it were a normal 2-player game, as a simple brawl with no plots or agendas.

The blue team was almost pure "Shadow Axis" faction, comprised of Big Brain, Alpha Male & Mayhem, Immolator, Blackthorn and Twilight. The red team was a more varied group of villains with Gentleman, Anansi, Doom Train, Nightfright and Hellsmith on the team.  


Hellsmith was the first casualty, followed by Nightfright and Anansi on team red, with only Twilight ko'd on the blue side over the first two rounds. After round three, with a very lonely and AP-poor Doom Train left on the table against Blackthorn and the two wrestlers, there was no way for team red to win so I packed it up and declared a blue victory.

Team blue was definitely more rounded and was generating at least 3 more action points each round. Team red lacked in attack options, especially after Hellsmith was taken down. Doom Train feels like he is missing a really good attack option, but would serve well in a larger team, likely best in a pure Necroplane crew.

The newer characters produced by Kitbash Games certainly felt right at home mixed in with the earlier Pulp City characters. Blackthorn in particular feels very powerful. The trees he can summon provide several benefits, and his pulse thorn attack is really nice. 

Next game I'll add in the 'master plan' rules, and then hopefully by game four I'll have a second leader model painted to face off against Dead-Eye and his vigilantes.

Comments

Popular posts from this blog

Farewell Ozzy!

This afternoon I found out that the Prince of Darkness, Ozzy Osbourne, has passed away. Although I've been a fan since my early teens, I am surprised at how strong my reaction to the news has been. I had missed out on catching the Black Sabbath farewell show a few weeks back during live stream, so I've not yet seen it. A friend of mine told me about a few days after, and I'm looking forward to watching it when it becomes available. I've had the good fortune of seeing Ozzy perform twice; once at an outdoor stadium show with Zakk Wylde on guitar, and once with Black Sabbath several years later. I remember more about the experience of those shows than the specific details, and could not tell you set lists or anything like that. His impact on music and pop culture, both as a member of Black Sabbath and a solo artist simply cannot be understated. As impactful and important as that is, it also hits me that his children have lost their father, which happened to me at the end o...

Errata Discussion

Here's my first-ever joint article! Thanks to Scott Mooney for providing counter-point to my ramblings. Following the release of Marvel Universe and Marvel Evolution there has been a lot of discussion among our player group (and online) about the powers of certain cards, both in terms of sheer power and in terms of wording. I'm sure most of you are familiar with the debate brought on by the 3-cost, Exiles-affiliated Blink. We'll not be discussing that particular card today, but rather some other combinations you may or may not have thought of. Scott has built a very deadly Starjammers/X-Factor/X-Men deck that takes advantage of discard effects and Energize to lead to an amazing turn 7 combo using Cyclops, Astonishing X-Man and Havok, Proud Son. This combo can stun an opponent's board if they are unable to pay the discard required by Havok's ability. It is especially dangerous in a multi-player format and brought up some thoughts on designer intent versus the ...

The Coming of Galactus FAQ

The Coming of Galactus Frequently Asked Questions Compiled by Paul Ross, with contributions from Dave DeLaney, David Harris, and Edwin Teh Last updated November 16, 2007 1. Applicable cards in this set are legal for sanctioned Constructed tournaments upon release. All cards are legal for sanctioned Constructed tournaments except Planets and the Galactus avatar. 2. Epic plot twists Plot twists with version Epic can’t be negated. 3. Opposing and friendly Opposing cards or effects are those controlled by one of your opponents. Friendly cards or effects are those controlled by you or a friendly (non-opposing) player. 4. Worldeater locations The Worldeater locations were printed with their names and versions reversed. All should have version Worldeater. As a result: • Flipping an exact copy of a Worldeater you already control will invoke the uniqueness rule. • Flipping a Worldeater when you control a Worldeater with a different name will not. 5. Giant-Size VS FAQs A summary of the Giant-Si...