This feels good to me for a few reasons, first it doesn't punish anyone who may have won a lot of games, but not had the in-game luck to acquire experience, or have rolled low in the income part of the post-game sequence. Secondly, it gives players a chance to increase their odds of getting a championship berth by playing extra games, without requiring them to simply try to up their value. Wins matter here.
The number of wins isn't the only thing however, as a coach who plays some additional games can improve their win percentage, increase the number of league points that they have, and increase their chances of getting a spot on the playoffs. Finally, using the Team Value as a last tie-breaker gives some meaning to it and allows that higher skilled team the opportunity to show off their stuff.
Of course this logic might not be the same for every group playing out there, but it feels logical and solid to me. As the league sponsor, that means I get to choose. So, choose I have.
Here are the league standings after three rounds.
Team | Value | Points | Wins | Losses | Games | Win Pct |
Da Bombers | 145 | 5 | 2 | 1 | 3 | 67% |
Royal Eternian Rams | 135 | 7 | 3 | 1 | 4 | 75% |
Avion Yellowhawks | 117 | 5 | 2 | 1 | 3 | 67% |
Funky Fathers | 111 | 4 | 2 | 1 | 3 | 67% |
Snake Mountain Smashers | 106 | 4 | 0 | 5 | 5 | 0% |
Seb's Veer-myn | 101 | 4 | 2 | 2 | 4 | 50% |
I'll leave you with the pairings for Round 4.
- Veer-Myn (44mc bonus) vs. Da Bombers
- Smashers (29mc bonus) vs. Rams
- Fathers (6mc bonus) vs. Yellowhawks
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