Skip to main content

How to Include All of DC in the Batman Miniature Game

If you have read my blog much in 2015 you'll know I've been spending a lot of time and money on the Batman Miniature Game by Knight Models. Over on the official forums there have been several discussions about whether the system would work for the larger DC Universe and accommodate games including characters like Superman and the Flash. Those conversations are usually split by folks who want more powerful characters joining in, and those who don't.


Over the past few months' releases from Knight Models, I have a strong feeling that they are indeed working towards scaling up the game. I am actually open to this, and think it could work. However, I don't think the entire DCU will simply get rolled in as characters to play in BMG.

The way I see KM introducing a DC Miniatures Game would be as its own rule set, but be entirely compatible with the Batman Miniature Game. Here's how I think that could work:

1. The stats on the DC characters cards will follow the same pattern as those from BMG. That means willpower, movement, endurance, reputation cost etc will all be there.

2. The abilities will be largely the same as those as in BMG, but will be expanded. We have already seen evidence of this will abilities like Fly and Beam being added on individual cards. Those two powers alone would make it possible to represent Superman in the game at a lower power level.

3. A new rule book for the DC game could be released and recommend a higher reputation limit for games, possibly something around 500 rep.
  • We have already seen three new types of objectives added since the BMG rule book's release. I imagine objectives will still play a part in the DC game, and continue expand.
  • The game restriction of it always being nighttime will be removed, making guns even more powerful, which would mitigate the power levels of some of the characters we would see in the game when facing them off against lowly henchmen.
  • Sewers would remain in the game as a way to get around the board more quickly.
  • All-new (or mostly new) scenarios would be in the DC rule book.
  • Characters from the DC Miniature Game would be fully compatible with those from BMG and vice versa.
If Knight Models followed the suggestions above, folks who want to stick with the Batman universe alone could do so. Those who want to bring a little more DCU into Gotham can, and others who want to go whole hog into DC could do that too.

So those are my thoughts on it. Let me know if you think I'm crazy, spot on, or way off. I'd love to hear your thoughts on it.

Comments

Bythtron said…
Sounds pretty. I am looking forward to the game.
Obsidian3D said…
Have to wait and see how close I am. I imagine there could also be a Marvel game release which will likely be the same game but a different book artwork and fluff wise.

Popular posts from this blog

The Coming of Galactus FAQ

The Coming of Galactus Frequently Asked Questions Compiled by Paul Ross, with contributions from Dave DeLaney, David Harris, and Edwin Teh Last updated November 16, 2007 1. Applicable cards in this set are legal for sanctioned Constructed tournaments upon release. All cards are legal for sanctioned Constructed tournaments except Planets and the Galactus avatar. 2. Epic plot twists Plot twists with version Epic can’t be negated. 3. Opposing and friendly Opposing cards or effects are those controlled by one of your opponents. Friendly cards or effects are those controlled by you or a friendly (non-opposing) player. 4. Worldeater locations The Worldeater locations were printed with their names and versions reversed. All should have version Worldeater. As a result: • Flipping an exact copy of a Worldeater you already control will invoke the uniqueness rule. • Flipping a Worldeater when you control a Worldeater with a different name will not. 5. Giant-Size VS FAQs A summary of the Giant-Si...

A Spot of Fiction: Part 3

Outside, the two searching figures slowly return to the main building. As they approach the light from their flashlights reflects off of the building and their shapes resolve. They're wearing simple, nondescript military style uniforms and armed with automatic weapons. One of them snarls at the other, "There's nothing out here except coyotes, dirt and wind. Besides, if I were in charge I'd have come out here and checked it out myself!" "Yeah right! If you were in charge we'd all be dead already Carlson. That door was rusted shut, I'd bet money on it. Ain't no coyote cracking it open like that," says the second guard. They pause outside the door and turn off the flashlights and he digs a pack of cigarettes from his shirt pocket. Lighting up a cigarette he offers the pack to his companion. "So if it ain't a coyote what the hell was it? Nothing around here for miles!" "I don't know Staves, but I'm not taking that...

Painting Dreadball - The Etherian Horde

You know what's really sad? I've got all four season 1 Dreadball  teams in varying states of painted-ness, but none of them are actually  finished . My corporation team was pretty much finished until I messed them up, but I'll be posting more about them soon enough. Anyway, after over two weeks of being displaced from my home I was finally given the go ahead to return Sunday. With hot water and electricity restored I had to begin cleaning unspeakable organisms from my fridge and freezer, start vacuuming, do dishes that had long languished in the sink, and of course...laundry. All the stuff people love to do right?! With most of that complete or in progress I sat down to some (in my opinion) much-deserved personal time. I flipped the TV on and broke out some figures that I thought would be relatively quick and easy to work my way through: Season 2's robot team! These things look a lot like the robotic Horde trooper minions that work for Hordak (from Masters o...