Skip to main content

A Little AT-43

I've been filling out armies and adding more to my growing collection of AT-43 miniatures. Last weekend I picked up some Red Blok models and a few army books from another local gamer. Also included in that batch of stuff were some UNA Death Dealer TacArms. I quite like the TacArm models, but had never seen the Death Dealers and was keen to give them a try!

One of the things that I had trouble wrapping my head around was the army structures being different for each faction. So I decided that I'd sit down and put together a list using the Death Dealer TacArms platoon structure, which is as follows:

! Unit of Death Dealer TacArms
• Unit of soldiers (*/**)
• Unit of soldiers (*/**)
• Unit of striders (**)
• Unit of striders (**)

Deciding on 1500AP netted me a platoon of 3x Death Dealer TacArms, 9x Steel Troopers w/ grenades and two missile launchers, 2x Fire Toads with Captain Newton commanding, and 9x Wing Troopers with a Master Sergeant.


Rick decided to play UNA as well, choosing the "M.Ind" platoon structure to give him more vehicles on the table. The AFV units in his army all had the repair ability. That proved to be a very good choice, as my army simply wasn't packing the firepower to take out vehicles in a single shot without me being very lucky.

Luck wouldn't be on my side this game either. My death dealers became disorganized early in the game after losing two of their numbers to weapons fire from the one of the Fire Toad units. Failing his morale check the remaining one left the field. I landed a few lucky hits with my own Fire Toad unit taking out one of them, and that was about as good as it got.

I landed a few lucky hits on the opposing TacArms with my Steel Troopers, was quickly decimated once I lost my second fire toad. I surrendered to save the lives of my remaining infantry. A good commander should always place the lives of his men first, right?

Overall I still really enjoyed the game and am looking forward to playing again (hopefully soon). I've got some more ONI on the way and hope to fill out my Cogs and Red Blok further as well. I'll update again when I have more to share on those...

Comments

Popular posts from this blog

Farewell Ozzy!

This afternoon I found out that the Prince of Darkness, Ozzy Osbourne, has passed away. Although I've been a fan since my early teens, I am surprised at how strong my reaction to the news has been. I had missed out on catching the Black Sabbath farewell show a few weeks back during live stream, so I've not yet seen it. A friend of mine told me about a few days after, and I'm looking forward to watching it when it becomes available. I've had the good fortune of seeing Ozzy perform twice; once at an outdoor stadium show with Zakk Wylde on guitar, and once with Black Sabbath several years later. I remember more about the experience of those shows than the specific details, and could not tell you set lists or anything like that. His impact on music and pop culture, both as a member of Black Sabbath and a solo artist simply cannot be understated. As impactful and important as that is, it also hits me that his children have lost their father, which happened to me at the end o...

Errata Discussion

Here's my first-ever joint article! Thanks to Scott Mooney for providing counter-point to my ramblings. Following the release of Marvel Universe and Marvel Evolution there has been a lot of discussion among our player group (and online) about the powers of certain cards, both in terms of sheer power and in terms of wording. I'm sure most of you are familiar with the debate brought on by the 3-cost, Exiles-affiliated Blink. We'll not be discussing that particular card today, but rather some other combinations you may or may not have thought of. Scott has built a very deadly Starjammers/X-Factor/X-Men deck that takes advantage of discard effects and Energize to lead to an amazing turn 7 combo using Cyclops, Astonishing X-Man and Havok, Proud Son. This combo can stun an opponent's board if they are unable to pay the discard required by Havok's ability. It is especially dangerous in a multi-player format and brought up some thoughts on designer intent versus the ...

The Coming of Galactus FAQ

The Coming of Galactus Frequently Asked Questions Compiled by Paul Ross, with contributions from Dave DeLaney, David Harris, and Edwin Teh Last updated November 16, 2007 1. Applicable cards in this set are legal for sanctioned Constructed tournaments upon release. All cards are legal for sanctioned Constructed tournaments except Planets and the Galactus avatar. 2. Epic plot twists Plot twists with version Epic can’t be negated. 3. Opposing and friendly Opposing cards or effects are those controlled by one of your opponents. Friendly cards or effects are those controlled by you or a friendly (non-opposing) player. 4. Worldeater locations The Worldeater locations were printed with their names and versions reversed. All should have version Worldeater. As a result: • Flipping an exact copy of a Worldeater you already control will invoke the uniqueness rule. • Flipping a Worldeater when you control a Worldeater with a different name will not. 5. Giant-Size VS FAQs A summary of the Giant-Si...