Skip to main content

Star Trek: Attack Wing - Don't Fear the Bajorans

Second OP "The Arena" event at Sentry Box. This time we had four players total, three of them being the same folks from last week's event at Trilogy.

Shane's fleet was a three-ship Federation list using the new Spock captain card. Lewis was playing Romulans and Bill was also playing Federation (as per usual). Me, once again I did the unexpected (or perhaps just foolish) and took a pure 100pt Bajoran fleet. Yeah you heard me: Bajorans!


Here's the list if you can't read the text in the photo:

- Akorem w/ Kira & Militia, Li Nalas and Neela
- Bajoran Scout Ship w/ Tahna Los and Feedback Pulse
- Interceptor 5 w/ Hazar & Blockade
- Bajoran Interceptor w/ Lenaris Holem and Phaser Strike

So I bet you're wondering how it went aren't you? Well, it went almost exactly as you would expect.

Round 1 was against Shane and amazingly I won the captain's battle. I mixed up two of his ships however and ended up focusing my fire on the wrong one. I had already done damage to his Intrepid class, and switching to a different target meant I would fall short of destroying any of his ships. At least I scored 60-points for my captains surviving...

Round 2 was against Bill and this one did not go well. I was wiped out on the planet and then further crushed with all of my ships getting returned to the board with skill-1 captains.

Round 3 was against Lewis' Romulans and I actually was able to destroy the Valdore, but her captain has already beamed to the planet. The side-boarding in of a skill-7 Romulan Commander just before the start of the battle was a death knell for my captains. Again I lost the battle and got placed on the board with three skill-1 ships. I made a few surprising maneuvers to mess up Lewis' plans a bit, but I simply couldn't roll enough attack dice to take out any further ships.

There are some interesting cards and strategy with the Bajorans, but their lack of shielding, low hull and 2-attack is really pitiful. There are a few combos you could pull off to net a few 5- or 6-die attacks, but it requires really fancy flying and no disruptions to your plans. While I had fun with the fleet, I'd almost certainly never play it again.

On the plus side I won the die roll for the second Gorn ship. So now that I have two true Independent faction ships (both Gorn, I missed out on the Tholians) I'd really like to put together an Independent fleet list. Maybe I'll talk about that more after I pick up the Maquis raider booster from the Collective events.

Comments

styx said…
For Bajor!
Obsidian3D said…
Um...vote for Gorn?

The Bajorans obviously have no chance of taking care of things themselves...

Popular posts from this blog

The Coming of Galactus FAQ

The Coming of Galactus Frequently Asked Questions Compiled by Paul Ross, with contributions from Dave DeLaney, David Harris, and Edwin Teh Last updated November 16, 2007 1. Applicable cards in this set are legal for sanctioned Constructed tournaments upon release. All cards are legal for sanctioned Constructed tournaments except Planets and the Galactus avatar. 2. Epic plot twists Plot twists with version Epic can’t be negated. 3. Opposing and friendly Opposing cards or effects are those controlled by one of your opponents. Friendly cards or effects are those controlled by you or a friendly (non-opposing) player. 4. Worldeater locations The Worldeater locations were printed with their names and versions reversed. All should have version Worldeater. As a result: • Flipping an exact copy of a Worldeater you already control will invoke the uniqueness rule. • Flipping a Worldeater when you control a Worldeater with a different name will not. 5. Giant-Size VS FAQs A summary of the Giant-Si...

A Spot of Fiction: Part 3

Outside, the two searching figures slowly return to the main building. As they approach the light from their flashlights reflects off of the building and their shapes resolve. They're wearing simple, nondescript military style uniforms and armed with automatic weapons. One of them snarls at the other, "There's nothing out here except coyotes, dirt and wind. Besides, if I were in charge I'd have come out here and checked it out myself!" "Yeah right! If you were in charge we'd all be dead already Carlson. That door was rusted shut, I'd bet money on it. Ain't no coyote cracking it open like that," says the second guard. They pause outside the door and turn off the flashlights and he digs a pack of cigarettes from his shirt pocket. Lighting up a cigarette he offers the pack to his companion. "So if it ain't a coyote what the hell was it? Nothing around here for miles!" "I don't know Staves, but I'm not taking that...

Painting Dreadball - The Etherian Horde

You know what's really sad? I've got all four season 1 Dreadball  teams in varying states of painted-ness, but none of them are actually  finished . My corporation team was pretty much finished until I messed them up, but I'll be posting more about them soon enough. Anyway, after over two weeks of being displaced from my home I was finally given the go ahead to return Sunday. With hot water and electricity restored I had to begin cleaning unspeakable organisms from my fridge and freezer, start vacuuming, do dishes that had long languished in the sink, and of course...laundry. All the stuff people love to do right?! With most of that complete or in progress I sat down to some (in my opinion) much-deserved personal time. I flipped the TV on and broke out some figures that I thought would be relatively quick and easy to work my way through: Season 2's robot team! These things look a lot like the robotic Horde trooper minions that work for Hordak (from Masters o...