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DC Origins FAQ

DC Origins Frequently Asked Questions Rule specific FAQ Locations, such as Lazarus Pit, in this set are not unique. They still follow the four cards per deck rule for deck construction. Cards, such as Trigon, The Terrible, instruct you to move objects to your front, support or resource rows. As part of moving that object to one of your rows you gain control of that object. Cards, such as Assassin Initiate, have you pay resource points as a cost for their payment power. You may only use a power that has “Pay 1 resource point” during your recruit step, because this is the only step that you have resource points. This set introduces variable costs (denoted by X). The following rule was modified to explain variable costs. 505.1b If the effect is modal (has the words "choose one" or "target player chooses one"), the player instructed to choose will make a modal choice for the effect. If the effect has additional costs, the player announces his or her intention to pay a...

Web of Spider-Man FAQ

Web of Spiderman Frequently Asked Questions General Evasion is a new keyword in Web of Spiderman. Here is the official comprehensive rules entry on evasion. 707.6 Evasion is a keyword that represents a payment power on a character and has the text "Stun this character >>> At the start of the recovery phase this turn, recover this character." Stunning a character in this way will result in its controller simultaneously losing endurance equal to its recruit cost. (See rule 702.1a.) Cards such as Dr. Octopus, Otto Octavius reference unprotected characters. The following rule explains protected characters. A character that does not have the protected characteristic is said to be unprotected. 701.7 "Protected" is a characteristic that a support row character may have. A character is protected if there is a non-stunned character in the front row that shares the same column with it. Cards such as Rocket Racer reference moving objects. The following rule explains ...

Superman, Man of Steel FAQ

Superman, Man of Steel Frequently Asked Questions Created by Chad Daniel, Dave DeLaney and Mitchell Waldbauer General mechanics questions Removing an attacker or defender from an attack. Some cards, like Orion, Dog of War, remove attackers or defenders from attacks. Removing an attacker (or defender) from an attack makes that character lose its attacker and team attacker (or defender) characteristic(s). When an attack concludes, if an attacker is no longer part of combat, that character does not ready. Becoming a defender Some cards, like Superman, Clark Kent, make a character become the defender this attack. That character gains the defender characteristic. The game does not recheck the legality of the attack at this time. Remove from the game Some cards, like Eradicator, Soul of Krypton, place cards into the removed from game zone. The following is the official rule that explains the removed from game zone: 212.7 Removed-from-Game Zone 212.7a The removed-from-game zone represents th...