July 20, 2009
Welcome to the Inquisition
Yesterday I had the chance to run a game of Dark Heresy for some friends. This was only my second time as game master (GM), and our group consisted of one experienced role-player, one long-out-of-practice player, and two brand new ones. It was their first exposure to Dark Heresy however...
I've been buying the Dark Heresy books since they were first released early in 2008. Initially I had been shown the core rulebook by a friend of mine while on a trip to Pittsburgh and was captivated by the artwork. I knew little of the Warhammer 40,000 universe, and next to nothing about the miniature game. Before heading home on that trip I happened upon a copy of the rulebook for half price, and haven't looked back since.
I devoured the contents of the core book and have purchased all of the other products released to date. I've also purchased dozens if not hundreds of 40k miniatures, and now have pieces to build approximately seven different armies. Sadly only three of those are in any sort of shape to be playable, but I digress. The tabletop game is great, but I don't get to play often. However, it is grounds for another article entirely.
After reading the Dark Heresy core rulebook, I wanted to know more about this grim future they were talking about. So I started buying the 40k omnibus editions that Games Workshop produces. These are massive tomes containing three novels each, and usually sell for around $15 or $16 Canadian. In my opinion this is a screaming deal, because a single paperback now usually costs around $10. Once I had read through the Eisenhorn and Ravenor trilogies I was officially hooked and couldn't wait to start playing Dark Heresy!
I had only one problem: no players. Like any other game, it's no good without players. After asking around over the course of several months to mixed results I finally sent out a call, and was able to find four willing victims, er I mean players to take up the role of Acolytes of the Inquisition.
We set a day and time and I set about preparing their first adventure. It got off to a pretty rocky start, but everyone soon settled into their roles and the story began to take shape. They've uncovered some clues, met some unsavoury characters and drawn blood in their first combat encounter. It hasn't gone all too smoothly for our players either though. Wounds have been taken and damage done. For now they're resting up, but they'll soon be plunged into the darkness once more...
Thanks to everyone who came out to play and make it fun. I enjoyed running the game and am looking forward to the next session.