Skip to main content

The most important question you will ever ask yourself

This may be a little weird for some of you. Others will simply nod to themselves and say "of course, it's the most obvious thing in the world." However, stop and think about this for a few moments, and then really ask yourself the question I pose at the end. You have to answer honestly. If you don't, the only person you're cheating is yourself. :)

Your thoughts define your life.

The current state of your life, your body, your relationships and everything else is a net result of our thoughts up until now. If you're thinking about all the things you don't have, aren't, or don't want...that's what your life is now.

So ask yourself this question: What do you want your life to be?

Comments

Anonymous said…
Charles... I don't believe that whole "Your life is what you make if it - Life is what you think it is" crap! Life IS what it IS. I AM who I AM, that I can change. All I can do is what I can DO. I can't change anyone else, or anything they do. I can only work with myself and what I affect.

As far as what I want my life to be.. I just don't want to hate it. Is that so much to ask? Where are the damn smiley's on this thing anyway? No smiley's and this thing is just going to sound all "negative" and shit. Oh well. PS: You need a new portait. At least make yourself a deceptacon or something.
Obsidian3D said…
New portrait, I can do that. I have just the thing.

It's funny, in that the beginning of your comment you say you can't change anything, then almost get it right there in the middle. Then you backslide again and say what you don't want from your life. Read again and pay close attention to the question. What do you want your life to BE?

I didn't ask you want you didn't want. :P Now this time, answer the question...and answer it honestly. :D

No, I'm not going crazy...just trying to make you all think a little more.

Popular posts from this blog

The Coming of Galactus FAQ

The Coming of Galactus Frequently Asked Questions Compiled by Paul Ross, with contributions from Dave DeLaney, David Harris, and Edwin Teh Last updated November 16, 2007 1. Applicable cards in this set are legal for sanctioned Constructed tournaments upon release. All cards are legal for sanctioned Constructed tournaments except Planets and the Galactus avatar. 2. Epic plot twists Plot twists with version Epic can’t be negated. 3. Opposing and friendly Opposing cards or effects are those controlled by one of your opponents. Friendly cards or effects are those controlled by you or a friendly (non-opposing) player. 4. Worldeater locations The Worldeater locations were printed with their names and versions reversed. All should have version Worldeater. As a result: • Flipping an exact copy of a Worldeater you already control will invoke the uniqueness rule. • Flipping a Worldeater when you control a Worldeater with a different name will not. 5. Giant-Size VS FAQs A summary of the Giant-Si...

A Spot of Fiction: Part 3

Outside, the two searching figures slowly return to the main building. As they approach the light from their flashlights reflects off of the building and their shapes resolve. They're wearing simple, nondescript military style uniforms and armed with automatic weapons. One of them snarls at the other, "There's nothing out here except coyotes, dirt and wind. Besides, if I were in charge I'd have come out here and checked it out myself!" "Yeah right! If you were in charge we'd all be dead already Carlson. That door was rusted shut, I'd bet money on it. Ain't no coyote cracking it open like that," says the second guard. They pause outside the door and turn off the flashlights and he digs a pack of cigarettes from his shirt pocket. Lighting up a cigarette he offers the pack to his companion. "So if it ain't a coyote what the hell was it? Nothing around here for miles!" "I don't know Staves, but I'm not taking that...

Errata Discussion

Here's my first-ever joint article! Thanks to Scott Mooney for providing counter-point to my ramblings. Following the release of Marvel Universe and Marvel Evolution there has been a lot of discussion among our player group (and online) about the powers of certain cards, both in terms of sheer power and in terms of wording. I'm sure most of you are familiar with the debate brought on by the 3-cost, Exiles-affiliated Blink. We'll not be discussing that particular card today, but rather some other combinations you may or may not have thought of. Scott has built a very deadly Starjammers/X-Factor/X-Men deck that takes advantage of discard effects and Energize to lead to an amazing turn 7 combo using Cyclops, Astonishing X-Man and Havok, Proud Son. This combo can stun an opponent's board if they are unable to pay the discard required by Havok's ability. It is especially dangerous in a multi-player format and brought up some thoughts on designer intent versus the ...