April 16, 2009

Marvel Origins FAQ

Marvel Origins Frequently Asked Questions

A Child Named Valeria
Plot Twist, Threshold 3
If you control Mr. Fantastic and Invisible Woman, characters with a cost of 3 or less you control cannot be stunned this turn.
If you control Dr. Doom, stun target exhausted character with a cost of 2 or less.


This plot twist checks to see if you control Mr. Fantastic and Invisible Woman, and/or Dr. Doom when it resolves.

If you control Mr. Fantastic and Invisible Woman when this plot twist resolves, characters with a cost of 3 or less you control cannot be stunned for the duration of the turn, even if later on in the turn you no longer control Mr. Fantastic or Invisible Woman.

If you control Mr. Fantastic, Invisible Woman, Dr. Doom, and the only exhausted character with a cost of 2 or less, you must target your own character with the “Dr. Doom” part of A Child Named Valeria. When A Child Named Valeria resolves, its effect will try to stun your target character, however that character can’t be stunned, so nothing happens to it.

Acrobatic Dodge
Plot Twist, Threshold 1
Target defender you control gets -3 ATK and +3 DEF for this attack.


If a character’s ATK would be reduced to below 0 as a result of Acrobatic Dodge, treat its ATK as 0 for all purposes except adding to or subtracting from it.

Alicia Masters
Character, Fantastic Four, Recruit 1
0 ATK 1 DEF
Alicia Masters comes into play exhausted.
Whenever Alicia Masters is attacked, put her on the bottom of your deck.
Activate >>> Cards named Thing and Human Torch cost you 1 less to recruit this turn.


Alicia Masters’s power makes all cards named Thing and Human Torch cost you 1 less to recruit, so if you recruit both Thing and Human Torch, you save a total of 2 resource points.

Alicia's power is cumulative. If you activate her, ready her through an effect, and then activate her a second time, you will be able to recruit cards named Thing and Human Torch for 2 less resource points each this turn.

Annihilus
Character, Negative Zone, Recruit 7
16 ATK 16 DEF
At the start of the combat phase, if Negative Zone is not in play, lose 15 endurance.
At the start of your attack step, you may stun target front row character.


“Negative Zone” in Annihilus’s text box refers to the card Negative Zone.

It doesn’t matter who controls Negative Zone; if it’s in play, you don’t lose 15 endurance.

Ant Man
Character, Fantastic Four, Recruit 1
2 ATK 1 DEF
Activate >>> Target front row character is not and cannot be reinforced this turn.


A character that cannot be reinforced can still be targeted by effects that attempt to reinforce it. However, those effects will not reinforce it. Whenever a modifier says something cannot happen and another modifier tries to make it happen, "cannot" overrides "can."

Antarctic Research Base
Location, Threshold 1
Whenever you recruit an equipment card, if you control a Fantastic Four character, draw a card.


This power triggers when you announce recruiting the equipment, not when the equipment comes into play.

Example: You wish to recruit Advanced Hardware. You put the recruit effect on the chain, choose a target for Advanced Hardware, and pay 1 resource point. Antarctic Research Base’s power triggers and goes on the chain. It will resolve, and you will draw a card, before Advanced Hardware comes into play.

Avalon Space Station
Location, Threshold 2
Activate, discard a card from your hand >>> Return target character card from your KO'd pile to your hand.
Activate, discard a Brotherhood character card from your hand >>> Return two target character cards from your KO'd pile to your hand.


Because you announce all targets and pay all costs at the same time, you cannot target the card you discarded.

If you wish to use Avalon Space Station’s second power, there must be two characters in your KO’d pile for you to target.

Backfire
Plot Twist, Threshold 3
Target character gets -1 DEF this turn. KO all equipment equipped to that character.


You may target a character with Backfire even if that character is not equipped.

Betrayal
Plot Twist, Threshold 2
Target player stuns a non-stunned character he controls, unless all characters he controls that have team affiliations share a single team affiliation.


Betrayal doesn’t care if all of the target player’s characters share more than one team affiliation. They just have to share at least one team affiliation.

Bishop
Character, X-Men, Recruit 2
Whenever Bishop attacks a character with range or is attacked by a character with range, Bishop gets +3 ATK and +3 DEF for this attack.


If Bishop is team attacked, he gets +3 ATK and +3 DEF for each attacking character with range.

Bitter Rivals
Plot Twist, Threshold 4
Name a character.
Ongoing: Whenever your Dr. Doom attacks the named character or is attacked by the named character, your Dr. Doom gets +3 ATK for this attack.


If you play Bitter Rivals from your hand, you still choose a character name.

You do not have to choose the name of a character in play.

If a Dr. Doom you control is team attacked, he gets +3 ATK for each character with the chosen name.

Blaastar
Character, Recruit 6
At the start of the combat phase, if Negative Zone is not in play, discard your hand.
At the start of your attack step, you may stun target support row character.


“Negative Zone” in Blaastar’s text box refers to the card Negative Zone.

It doesn’t matter who controls Negative Zone. If it’s in play, you don’t discard your hand.

Blind Sided
Plot Twist, Threshold 2
Target character is not and cannot be reinforced this turn.


A character that cannot be reinforced can still be targeted by effects that attempt to reinforce it. However, those effects will not reinforce it. Whenever a modifier says something cannot happen and another modifier tries to make it happen, "cannot" overrides "can."

Blob
Character, Brotherhood, Recruit 4
While Blob is in your front row, support row Brotherhood characters you control cannot be attacked.


Characters that could normally attack the support row, such as characters with flight, cannot attack support row Brotherhood characters while Blob is in your front row.

Cerebro
Location, Threshold 2
Activate >>> Reveal the top two cards of your deck. Put all revealed X-Men character cards into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card from your hand.


You may discard the X-Men character(s) you put into your hand as a part of this card's effect.

Charge!
Plot Twist, Threshold 1
Play only during your attack step.
Move all characters you control to your front row.
While attacking this turn, characters you control get +1 ATK this turn.


Moving your characters does not ready them.

You may rearrange your characters however you want as long as they are all in your front row

Common Enemy
Plot Twist, Threshold 2
Play only if you control a Doom character and a Fantastic Four character.
Draw a card.
Ongoing: Cards you control, as well as cards in your hand, deck, and KO'd pile that have either the Doom or Fantastic Four team affiliation are considered to have both team affiliations.


If you only control one character but it has both team affiliations, you may play Common Enemy.

If you play Common Enemy from your hand, you draw a card.

(These clarifications also apply to Heroes United, Mutant Nation & Unlikely Allies.)

Cosmic Radiation
Plot Twist, Threshold 3
Ready any number of Fantastic Four characters you control. Those characters cannot attack this turn.


You choose which characters to ready when Cosmic Radiation resolves.

You may choose to ready a character that is already ready. If you do, that character cannot attack this turn.

Crystal
Character, Fantastic Four, Recruit 4
Activate >>> Target opponent moves a support row character he controls to his front row. Use this power only during the combat phase.


The target opponent decides to which front row position to move the support row character.

Cyclops, Slim
Character, X-Men, Recruit 2
While participating in a team attack, your X-Men characters get +2 ATK and +2 DEF.


Cyclops does not have to be part of the team attack in order for his power to apply.

Cyclops can benefit from his own power.

It is possible to team attack an opponent directly if he has no characters in play or all of his characters are stunned.

Cyclops, Scott Summers
Character, X-Men, Recruit 5
While attacking from the support row, Cyclops cannot be stunned.


While attacking from the support row, Cyclops cannot be stunned by any means, including effects.

Destiny
Character, Brotherhood, Recruit 1
Activate >>> Whenever target character becomes stunned this turn, its controller loses 4 endurance. Use this power only during the build phase.


You can use this power any time during the build phase, including after your opponent has rearranged his characters during his formation step.

Doom’s Throne Room
Location, Threshold 2
Activate >>> Reveal the top card of your deck. If you control a Doom character, reveal two cards instead. Put all revealed plot twist cards into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card from your hand.


You may discard the plot twist(s) you put into your hand as part of this card's effect.

Doomstadt
You are considered to control Dr. Doom.
Your Dr. Doom gets +3 DEF.


“You are considered to control Dr. Doom” means you can play plot twists or use powers that require you to control Dr. Doom, triggered powers that check to see if you control Dr. Doom will trigger, and continuous powers that check to see if you control Dr. Doom will be “turned on.”

“You are considered to control Dr. Doom” does not mean you control a character. It also does not mean you control a Doom character.

Dr. Doom, Diabolic Genius
When Dr. Doom comes into play, you may turn a face-up plot twist you control face down.
While you control another non-stunned Doom character, your opponents may not play plot twists from their hands.


Turning a plot twist face down “resets” it, allowing you to play it again.

Dr. Doom, Lord of Latveria
Character, Doom, Recruit 8
When Dr. Doom comes into play, for each Doom character you control, you may turn a face-up resource face down.
Whenever Dr. Doom attacks, you may return a plot twist card from your KO'd pile to your hand.


Dr. Doom counts himself when determining how many resources you may turn face down.

You may turn any face-up resource face down, including ones you don’t control.

You choose which resource(s) to turn face down when his power resolves.

You choose which plot twist to return from your KO’d pile when his power resolves.

Fall Back!
Plot Twist, Threshold 1
Play only during an opponent's attack step. Move all characters you control to your support row. While defending this turn, characters you control get +1 DEF this turn.


Moving your characters does not ready them.

You may rearrange your characters however you want as long as they are all in your support row.

Flying Kick
Plot Twist, Threshold 1
Target character has flight this turn.
While attacking this turn, that character gets +3 ATK this turn.


You may play Flying Kick at any time during the turn, but the +3 ATK only applies while the character is attacking.

The +3 ATK modifier lasts for the entire turn, so if a character with that modifier attacks more than once, it will have +3 ATK for each attack.

Focused Blast
Plot Twist, Threshold 1
As an additional cost to play Focused Blast, exhaust a character with range you control. Target player loses endurance equal to that character's cost.


If the character is no longer in play when Focused Blast resolves, the target player still loses endurance equal to the character’s cost before it left play.

If the character’s cost is changed before Focused Blast resolves, the target player loses endurance equal to the new cost.

Foiled
Plot Twist, Threshold 1
Play only from your resource row and only during the combat phase.
If Foiled is in your resource row, KO target ongoing plot twist and KO Foiled.


If the target is no longer in play when Foiled’s effect resolves, you will not KO Foiled.

If the target is turned face down when Foiled’s effect resolves, it no longer counts as an ongoing plot twist. The effect is negated, and you will not KO the target or Foiled.

If Foiled is turned face down or has left play before its effect resolves, Foiled will no longer be in your resource row, and you will not KO the target or Foiled.

Forge
Character, X-Men, Recruit 1
Activate, discard an X-Men character card from your hand >>> Search your deck for an equipment card. Reveal that card and put it into your hand. Shuffle your deck. Return Forge to his owner's hand.


Returning Forge to your hand happens when his power resolves. If you ready Forge through an effect before his power resolves, you may use his power again before he is returned to owner’s hand.

Franklin Richards
Character, Fantastic Four, Recruit 1
Franklin Richards comes into play exhausted.
Whenever Franklin Richards is attacked, put him on the bottom of your deck.
Activate >>> Cards named Mr. Fantastic and Invisible Woman cost you 1 less to recruit this turn.


Franklin Richards’s power makes all cards named Mr. Fantastic and Invisible Woman cost you 1 less to recruit, so if you recruit both Mr. Fantastic and Invisible Woman, you save a total of 2 resource points.

Franklin's power is cumulative. If you activate him, ready him through an effect, and then activate him a second time, you will be able to recruit cards named Mr. Fantastic and Invisible Woman for 2 less resource points each this turn.

Global Domination
Plot Twist, Threshold 3
Negate target location effect.
Ongoing: While you control a Brotherhood character, locations your opponents control do not ready during the recovery phase.


You can only target an effect with Global Domination. An effect is only found on the chain.

Example: You cannot use Global Domination to negate Danger Room’s continuous modifier.

Heroes United
Plot Twist, Threshold 2


See Common Enemy

Iceman, Bobby Drake
Character, X-Men, Recruit 3
Pay 3 endurance >>> Target attacker with a cost of 3 or less does not ready during the recovery phase this turn. Use this power only once per turn.


Iceman’s power’s effect does not “stop working” if the target character becomes stunned over the course of the turn.

Invisible Woman, Invisible Girl
Character, Fantastic Four, Recruit 1
When Invisible Woman comes into play, put an invisibility counter on her.
Whenever Invisible Woman is attacked, you may remove an invisibility counter from her. If you do, remove all attackers from this attack.


When a character is removed from the attack, do not ready that character.

When an attack concludes and there are no attackers, there is no ATK/DEF comparison.

Invisible Woman, Sue Richards
Character, Fantastic Four, Recruit 8
Activate, pay 6 endurance >>> Fantastic Four defending characters you control cannot be stunned this turn.


Even though the characters cannot be stunned, breakthrough damage will be applied as normal.

Jean Grey, Marvel Girl
Character, X-Men, Recruit 4
Activate >>> KO a resource you control. Put the top card of your deck face down into your resource row.


You choose which resource to KO when Jean Grey's power resolves.

Jean Grey, Phoenix Force
Character, X-Men, Recruit 8
Recruit Jean Grey only if you have a card named Jean Grey in your KO'd pile.
Activate, KO Jean Grey >>> Return all characters in play to their owners' hands.


Jean Grey will return characters you control to owners’ hands as well.

Juggernaut
Character, Recruit 7
While Juggernaut is attacking a support row character, the defender is not and cannot be reinforced.
Whenever Juggernaut attacks, he does not ready during the recovery phase this turn.


A character that cannot be reinforced can still be targeted by effects that attempt to reinforce it. However, those effects will not reinforce it. Whenever a modifier says something cannot happen and another modifier tries to make it happen, "cannot" overrides "can."

Ka-Boom!
Plot Twist, Threshold 2
Play only from your resource row and only during your combat phase.
If Ka-Boom! is in your resource row, KO target location and KO Ka-Boom!


If the target is no longer in play when Ka-Boom!’s effect resolves, you will not KO Ka-Boom!

If the target is turned face down when Ka-Boom!’s effect resolves, it no longer counts as a location. You will not KO it or Ka-Boom!

If Ka-Boom! is turned face down or has left play before its effect resolves, “Ka-Boom!” will no longer be in your resource row. You will not KO the target or Ka-Boom!

Kristoff von Doom
Character, Doom, Recruit 2
You are considered to control Dr. Doom.
Army Doom characters you control get +1 ATK and +1 DEF.


“You are considered to control Dr. Doom” means you can play plot twists or use powers that require you to control Dr. Doom, triggered powers that check to see if you control Dr. Doom will trigger, and continuous powers that check to see if you control Dr. Doom will be “turned on.”

“You control Dr. Doom” does not mean you control a character. It also does not mean you control a Doom character.

Kristoff does not count as Dr. Doom. You may not exhaust Kristoff to pay for plot twists or payment powers that require you to exhaust Dr. Doom.

Longshot
Character, X-Men, Recruit 1
Activate >>> Name two different cards. Reveal the top four cards of your deck. If both of the named cards are revealed, put all copies of the named cards into your hand. Put all remaining cards on the bottom of your deck in any order.


You must name two different cards in the Vs. System.

If one or both of the cards you named is a character, you do not pick a version.

Example: You could name Wolverine and Cyclops.

Characters that have different versions still have the same name.

Example: You could not name Wolverine, Logan and Wolverine, Berserker Rage.

Lost City
Location, Threshold 1
If a Brotherhood character you control would become powered-up, that character gets +3 ATK and +3 DEF for this attack instead.


Lost City’s power generates a replacement effect. The +3 ATK and +3 DEF bonus is given to the character instead of any other power-up bonuses.

Luke Cage
Character, Fantastic Four, Recruit 2
Discard a Fantastic Four character card from your hand >>> Luke Cage gets +2 ATK and +2 DEF this turn. Use this power only once per turn.


You can still power-up Luke Cage by discarding a card named Luke Cage from your hand

You can discard a card named Luke Cage to pay for his power. This does not count as powering-up Luke Cage.

Mastermind
Character, Brotherhood, Recruit 1
Activate >>> Target character with a cost of 3 or less attacking Mastermind does not ready during the recovery phase this turn.


Mastermind’s power’s effect does not “stop working” if the target character becomes stunned over the course of the turn.

Micro Sentinels
Plot Twist, Threshold 3
Put a micro counter on up to X target characters that have no micro counters, where X equals the number of Sentinel characters you control.
Ongoing: At the start of the draw phase, KO each character with micro counters greater than or equal to that character's cost. Then put a micro counter on each character with a micro counter.


The number of target characters is locked in when you first put Micro Sentinels’s effect on the chain. If the number of Sentinels you control changes before Micro Sentinels resolves, it doesn’t change the targets.

Moira MacTaggert
Character, X-Men, Recruit 1
Activate >>> Recover target stunned X-Men character. Put Moira MacTaggert on the bottom of your deck. Use this power only during the recovery phase.


Moira MacTaggert is put on the bottom of your deck when her effect resolves. If you ready Moira MacTaggert before her effect resolves, you can activate her again before she is put on the bottom of your deck.

Mr. Fantastic, Stretch
Character, Fantastic Four, Recruit 5
Equipment cards cost you 1 less to recruit.
Pay 2 endurance >>> Transfer target equipment you control to an unequipped Fantastic Four character you control.


When you transfer equipment, take it off the character it is currently on and equip it to a new character. The new character must legally be able to have the equipment equipped to it.

Example: You could not transfer Power Compressor to any character except Dr. Doom.

You cannot transfer equipment to or from a stunned character.

Mutant Nation
Plot Twist, Threshold 2


See Common Enemy

Mystique, Raven Darkholme
Character, Brotherhood, Recruit 3
If Mystique would cause breakthrough endurance loss to an opponent, that opponent loses 5 endurance instead.


Mystique’s power replaces the amount of breakthrough she would cause with 5, whether it would have been less than 5, exactly 5, or more than 5.

Night Vision
Plot Twist, Threshold 1
Ongoing: Each of your opponents plays with the top card of his deck revealed.
You may look at the top card of your deck at any time.


When a player draws cards, he draws them one at a time. If a player is playing with the top of his deck revealed and he is going to draw more than one card, he draws one and reveals the new top card, then draws it and reveals the next, and so on.

Nightcrawler
Character, X-Men, Recruit 2
Nightcrawler can attack as though he has flight and range.
While Nightcrawler is attacking, he cannot be stunned.


A character that can attack as though he or she has flight and range does not actually have or get flight or range. Cards that “look” for flight or range, like Cover Fire, won’t “find” him or her.

Nimrod
Character, Sentinel, Recruit 5
When Nimrod comes into play, if you control another Sentinel character, put a repair counter on Nimrod.
If Nimrod would become stunned, remove a repair counter from him instead. If you do, exhaust Nimrod and he is not stunned.


If Nimrod has a repair counter and would become stunned, you must remove a counter.

If Nimrod does not have a repair counter and would become stunned, you are unable to remove a counter, and Nimrod will become stunned.

Not So Fast
Plot Twist, Threshold 2
As an additional cost to play Not So Fast, discard a card.
Negate target non-ongoing plot twist effect with a threshold cost of 1 or less.


No So Fast cannot target an effect that was generated from an ongoing plot twist.

Professor X, World’s Most Powerful Telepath
Character, X-Men, Recruit 7
Recruit Professor X only if you control an X-Men character.
Activate >>> Exhaust target character with a cost of 5 or less. That character's controller loses endurance equal to the target's ATK.


You can target an already exhausted character with Professor X’s power. That character’s controller will still lose endurance equal to the character’s ATK.

Robot Seeker
Character, Sentinel, Recruit 3
When Robot Seeker comes into play, name a character.
Whenever Robot Seeker attacks a character with that name, Robot Seeker gets +3 ATK for this attack.


You do not have to choose the name of a character in play.

Rogue, Power Absorption
Character, Brotherhood, Recruit 4
At the start of the combat phase, target a character. You may use the target's activated powers this turn as if Rogue possessed them.


If one of the target character’s powers uses that character’s name, use Rogue’s name instead.

Savage Land
Location, Threshold 1
Activate >>> Target Brotherhood attacker you control gets +1 ATK and -1 DEF for this attack for each resource you control.


If Savage Land lowers a character’s DEF to less than 0, treat its DEF as 0 for all purposes except adding to or subtracting from it.

A character is not stunned when its DEF is 0.

Senator Kelly
Activate >>> Target player loses endurance equal to the number of army Sentinel characters you control.


Stunned Sentinel characters you control are included when calculating this endurance loss.

Spiral
Character, Recruit 4
Spiral can attack as though she has flight and range.
When Spiral is put into your KO'd pile from play, you may return a different card named Spiral from your KO'd pile to your hand.


A character that can attack as though he or she has flight and range does not actually have or get flight or range. Cards that “look” for flight or range, like Cover Fire, won’t “find” him or her.

Toad
Character, Brotherhood, Recruit 2
If Toad would become stunned, you may return him to his owner's hand instead.


If you return Toad to your hand, you don’t take stun endurance loss. If you return Toad to hand while he is defending, you will apply breakthrough as normal.

Unlikely Allies
Plot Twist, Threshold 2


See Common Enemy

Victor Von Doom II
Character, Doom, Recruit 5
You are considered to control Dr. Doom.
At the start of the combat phase, target opponent chooses one of the following: Victor Von Doom II gets +2 ATK this turn; or Victor Von Doom II gets +2 DEF this turn; or that opponent loses 5 endurance.


“You are considered to control Dr. Doom” means you can play plot twists or use powers that require you to control Dr. Doom, triggered powers that check to see if you control Dr. Doom will trigger, and continuous powers that check to see if you control Dr. Doom will be “turned on.”

“You are considered to control Dr. Doom” does not mean you control a character. It also does not mean you control a Doom character

Xavier’s Dream
Plot Twist, Threshold 5
Ongoing: At the start of the recovery phase, if there are no stunned characters in play, you may discard an X-Men character card from your hand. If you do, put a dream counter on Xavier's Dream.
When there are three dream counters on Xavier's Dream, you win the game.


Xavier’s Dream’s power will only trigger if there are no stunned characters in play.

Xavier’s School for Gifted Youngsters
Location, Threshold 1
Activate >>> Ready target X-Men character you control with a cost of 3 or less. That character cannot attack this turn.


You may choose to ready a character that is already ready. If you do, that character cannot attack this turn.

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