Had a chance to play several new games through late October and early November.
The first one was Epic Armageddon. Sean and Rick both graciously donated me pieces for a Space Marine army. We played a 4000 point game, with Rick running an Ork horde against Sean and I each playing 2000 points of marines. Since this was a learning game it took a LONG time, with us calling it after the second of four turns.
This was my first foray into a smaller scale, and it was pretty neat. Since the other fellows have plenty of terrain I am doubtful I'll make any for the game. I will have to paint up the figures I have at some point, which really shouldn't take too long if I actually sit down and do it. I'll be using the colour scheme for my "Obsidian Fists" chapter, because well, why not?
Next up were a few learning games of Infinity N3. Brad and I ran through the first three scenarios out of the the "Operation: Icestorm" starter book. There is a LOT of stuff to learn with Infinity and I know we made a lot of mistakes. It's strange to hear about a game that only last three rounds, but now that I have tried it, it makes total sense.
I built all of my Nomads and the corporate security unit figure over the course of Friday evening and Saturday afternoon. There is a frustratingly high amount of flash on the small parts like arms and heads, which is made even stranger by the fact that the main bodies for the models had almost no flashing, and just a tiny hint of a mould line. The models are pretty fiddly and feel a little fragile, but I like the look of them. (After our games I primed and sprayed the figures with a nice deep red colour to get started, but they await further attention at this point).
The third new game was Legends of the Old West. There are so many western-themed rule sets out that that it's difficult to even know what to choose. Rick really likes this one so we gave it a go. It's quite obviously a GW game, having similar stat-lines to Mordheim and 40k, and sharing the "I Go, You Go" turn structure. I still prefer Blackwater Gulch, which is an alternating model activation system so it feels a little more fluid. The weapons stats feel almost identical between the two games.