Skip to main content

Strange Aeons 2nd Edition - Solo Deck Thoughts

If you're like me there are times when you'd like to play a tabletop game but there are no available opponents around. I helped a little bit with some of the play testing for the 2nd Edition of Strange Aeons, but really hadn't played much since the book went to print back in the summer. Uncle Mike was really busy with model production that there was little time for gaming. Summer is also a lot lighter in terms of game time, as I do *gasp* *shock* try to spend a bit of time outside while the sun is being friendly.

I've had my KS package from the campaign for longer than most, being able to pick it up locally rather than waiting for it in the mail. One of the add-ons I included was the solo deck. I didn't have much to do with this product at all, aside from providing some points about what I would like to see in a card-driven AI. With the product finally in my possession I thought I would give the solo deck a test-drive.

I wasn't expecting much out of the solo deck to be honest, as card-driven AI is a really tough thing to make fun. Pleasantly enough it had a few surprises in store for me. In my first game I rolled the "Bag Man" scenario. The Lurkers were able to take out one of my agents with a Major Injury, and the bag man with a Minor. I was able to win the game, but only with a "heroic" effort from my remaining character.

In the second game I realized I was playing something terribly wrong, but elected to continue through and see how it turned out. I misread part of the instructions and had been turning more cards over than I should have each Lurker turn. You still need Command models, as the number of nominations the Lurkers can make is how many cards are drawn per turn.


Despite the lurkers having extra activations I won the "Retrieve the Artifacts" scenario fairly handily, acquiring three scrolls and an advancement for my character. Something that contributed to my win were two immediate major injuries I scored against face down Lurkers. One addition to the solo rules is that the Lurkers get a free single state change at the end of their round and I had been missing that. You have to do some smart interpretation of some of the cards from time to time, deciding how the lurkers should best act.

For my third game I was much closer to correct the Lurkers had a 4-point advantage with my two consecutive wins. I selected a wolfman to go with a tommy-gun cultist, degenerate and cult leader. The cards brought the degenerate back onto the table not once but twice, and the werewolf made quick work of by dynamite toting agent Randolf Carter, who died from his horrific wounds.


Agent Moreau was a minor injury and my leader ended up infected by the wolfman's bite. The death of Carter allowed me to re-equip so I spent one of my two map pieces for a squad leader. He'll be joining me for the next four games.

I've enjoyed using the solo deck to get in a few games during a quiet, late evening. I can still tell the story of my Threshold list with it, which is where the real fun of the game is for me. I'd still rather have a real, live opponent, but it's nice to be able to play one of my favourite games in a pinch.

Comments

Interesting thoughts. Solo play always seems such a tricky thing to do. ATZ seems to do it well but for me the tables put me off. Will be interesting to read some more reports of this kind from you dude.
styx said…
Great post. I tested my deck out about a week ago (still have to blog it) and made a few mistakes, still it was ugly with how the cards unfolded and ate my team. Ironic also, my mission was Bag Man!
Obsidian3D said…
There are no added tables to consult, but the game setup and play is slightly different to handle things. For example, the free change of state for the lurkers is something I find tough to remember.
Obsidian3D said…
My first two games ended favorably for my agents despite me playing incorrectly which was to the lurker advantage. When I did finally play everything right, my agents got beaten pretty badly.

I like that the lurkers get a bonus in points for every consecutive game the threshold wins. Eventually the lurkers WILL take you down.

Popular posts from this blog

Marvel Universe Miniatures Game - Avengers Painted

Shortly before the Marvel Universe Miniatures Game was released by Knight Models I picked up several single pack figures at a slight discount. The game dropped shortly after, but has so far seemed difficult to acquire in Canada. I'm hoping once I get out an do a few demos it will pick up locally like the Batman game has started to do. This is the original model for Black Widow, which I prefer greatly over the highly sexualized one that comes in the Avengers starter box. Don't get me wrong, she's a sexy character but I think the new sculpt is a little over the top. She was the first Marvel figure I painted. It a pretty easy paint job and I think she turned out well. This figure proved more difficult to paint than I expected. It's a great looking pose, but I wish the details on the shield were a little deeper. I'm not the greatest when it comes to steady detail work, so found doing the stripes on the shield highly frustrating. A wash or two would usually b...

Farewell Ozzy!

This afternoon I found out that the Prince of Darkness, Ozzy Osbourne, has passed away. Although I've been a fan since my early teens, I am surprised at how strong my reaction to the news has been. I had missed out on catching the Black Sabbath farewell show a few weeks back during live stream, so I've not yet seen it. A friend of mine told me about a few days after, and I'm looking forward to watching it when it becomes available. I've had the good fortune of seeing Ozzy perform twice; once at an outdoor stadium show with Zakk Wylde on guitar, and once with Black Sabbath several years later. I remember more about the experience of those shows than the specific details, and could not tell you set lists or anything like that. His impact on music and pop culture, both as a member of Black Sabbath and a solo artist simply cannot be understated. As impactful and important as that is, it also hits me that his children have lost their father, which happened to me at the end o...

Teenage Mutant Ninja Turtles in 28mm

I have to start off by saying that this might be the nerdiest post I've written to date, and that's sayin' something! The amount of fun I've had working on these, and thinking about what kind of games or scenarios I could play with them has been pretty ridiculous. I'll admit that I fully intended to have these completed before end of the year...that obviously didn't happen. There are a few options out there for figures, but they are either the wrong scale, too damned expensive of just don't capture the feel I was looking for; and then I found this! The TMNT Foot Clan Street Fight  board game was on sale for $12. After I liberated the figures out of the copy I bought, I made some cardboard standees so that I could still play the game with my nephews. It was a big hit during our Christmas holiday too! Now about those figures...on the down side the plastic is pretty soft. The paint work is passable for a mass produced product, but (accurate to the cur...